The modern concept of CCG was first presented in “Magic: The Gathering”, designed by Richard Garfield and published by Wizards of the Coast in 1993 (Garfield, 2013). Collectible Card Games (CCG), also called Trading Card Games (TCG), are games played with specially designed sets of cards. Results include giving examples of Dogs of War and how itĭogs of War (DoW), the game that this article wishes to report on, is directly inspired by Magic: The Gathering (MTG). Otherwise) can be accrued by formulating and implementing such a philosophicalĭesign foundation. Research reports on the extent to which tangible results (mechanically, and
Up until this point only focused on designing DoW, but once the game isĬomplete, a research project will be conducted to study its efficacy. A similar framework has been devised for a history-for-education tradingĬard game currently in development called “Dogs of War” (DoW). Merits of the game design of MTG and to adapt it for our own use in a new card The purpose of this research was to investigate the Of the Coast, Hasbro) offers remedies to this issue in the form of a central The popular trading card game “Magic: The Gathering” (Wizards However, game designers typically struggle to imbue philosophical depth into Many hindering aspects are to blame for this, including: project scope, available resources, stakeholder makeup, Contemporary serious game development remains largely improvised and